I'd love to spill my brain onto paper.
-- Anonymous
I'd love to spill my brain onto paper.
-- Anonymous
Super:Natural Powers definitions.
This character possesses an onboard software agent that may assist the character in any number of ways.
Control of feral creatures.
From subdermal plating to steel-hard skin, this character possesses the ability to resist damage. Each level in Armor gives +1 DUR.
A character (likely a cyborg) with Automap can generate representations of the current environment based on all available information.
Infernal Power, this allows spontaneous generation of balefire, the flames of Inferno.
A small canister containing synthetic endorphins and adrenaline that are injected into the heart when the device is activated.
Temporary increase in physical attributes.
Like a chameleon or an octopus, this character is able to alter skin pigmentation and/or texture in order to blend in with the surroundings.
Far seeing.
Allows a character to stick to surfaces in a manner akin to flies, spiders, or geckos.
Character can duplicate self, each clone a perfect copy complete with all Stats, Skills, Upgrades (except for Clone) and memories.
This power allows a character to weaken living things with a touch. This weakening may be severe enough to result in instantaneous death in the target.
A copy of a character's consciousness held in a cybernetic array. It is treated as an individual being separate from the original in all respects.
This Power allows a character to issue commands to other individuals that the target is strongly compelled to carry out.
This Power inspires fear in other beings in a radius around the character using it.
Character spontaneously generates electrical energy.
Focused projection of elemental energy in a target direction.
This power allows a character to manifest a type of elemental energy in his or her own flesh.
This power grants a character "telekinetic" control over a type of element.
Enables a character to sense energy sources and determine relative strength and distance of the source of the signal.
A character possessing an Energy Bank has an extra reserve of Energy. When a character depletes all of her energy, it automatically refills, once per level of this Power.
Allows firing of energy "projectiles" in a target direction.
This character is capable of shifting her body to a cohesive energy state.
This character can control energy "telekinetically".
This character can drain Energy from other beings or possibly a variety of inorganic sources.
"Life stealing" allows characters with this Power to heal their own wounds (or temporarily augment themselves) by draining Essence from other living things.
This character possesses more appendages than is normal for the character's Race.
This character can fly.
This character is capable of assuming a semi-liquid state and squeeze through small openings.
This cyborg has made the leap to complete bodily replacement. While an organic brain may still exist, no other major organs are present.
A Character with Grow may increase her size.
This character may mend the wounds of other living things.
This character displays a partial or total immunity to an outside threat. Poison, Sonic Attack, and Disease are good examples.
This Power allows a character to boost the morale in a target individual or group.
The AI this character possesses is deeply tied into the character's mind. The resulting consciousness is an amalgam of the two disparate entities, allowing the united character to function at a greatly improved capacity and preventing disagreements with "oneself".
This character is capable of bending light around himself to become partially or totally invisible to normal (Human) vision.
Invulnerable characters are nearly impervious to damage. They generally have nothing to fear from mundane weapons of less potency than artillery fire.
Utilizing cold fusion technology, this character possesses effectively infinite Energy. The downside to this is that, should the containment field ever rupture, this character can vaporize everything within a kilometer of the resulting explosion.
A character with Mimic can assume the appearance of other things. Generally this will be used to masquerade as another individual. While body language and speech patterns are in the realm of acting, the Mimic Power may reproduce the remainder of defining characteristics including voice and scent.
This cyborg's hydrolic "musculature" has been replaced with an electrically-reactive (and incredibly expensive) plastic called Mylex. This allows the cyborg to move with, at least, the same speed and grace as an organic being.
This character has access to Nanotech Upgrades.
This character possesses an OmniWeapon.
A character with Phase may align her molecules in order to move through solid matter.
The ultimate "green thumb". A character with Plant Mastery can exert control over members of the Plant Kingdom.
This character may generate potent toxins. The delivery systems are as varied as the effects, but it is most often a nerve agent delivered through the skin of the victim.
A character with this power can tip the hand of Fate.
This character gains access to Psionic Powers.
This character heals at an astonishing rate.
A Sealed System allows a character to survive without food, water, or air for an extended period of time.
A cyborg with a Sensor Array gains access to Sensor Upgrades.
A character with Shapeshift may assume an alternate form at will.
A character with the Shrink Power may decrease his size.
Suggest allows a character to implant hypnotic suggestions in a target subject.
This Power allows a character to call up or create minions or even more potent beings.
This family of Upgrades allows a character to increase his or her Stats beyond Racial maximum levels.
This Power allows the appropriately-enhanced cyborg to feed all available telemetry into a physics model resulting in remarkably accurate ranged attacks.
A character with this Power may instantaneously relocate to another position in space.
A character with the Torment Power may cause spontaneous agony in another being.
An Unliving character cannot die because he already is. Unlike the Undead, the Unalive character may be intelligent, independent, and possess a soul. Otherwise, Unalive characters enjoy the same benefits and suffer the same weaknesses as Undead.
This Power allows a character to communicate with a satellite or similar outside network.
This Power gives a character influence over local weather patterns.
This Power gives a character access to Wetwear Upgrades.
This Power allows a character to inflict harm at range. The damage inflicted is similar to lacerations and punctures caused by an edged weapon.